struct T {
int i;
int j;
int keys; // the keys in the bitmask
};
class Solution {
public:
int shortestPathAllKeys(vector<string>& grid) {
constexpr int dirs[4][2] = {{0, 1}, {1, 0}, {0, -1}, {-1, 0}};
const int m = grid.size();
const int n = grid[0].length();
const int keysCount = getKeysCount(grid);
const int kKeys = (1 << keysCount) - 1;
const vector<int> start = getStart(grid);
queue<T> q{{{start[0], start[1], 0}}};
vector<vector<vector<bool>>> seen(
m, vector<vector<bool>>(n, vector<bool>(kKeys)));
seen[start[0]][start[1]][0] = true;
for (int step = 1; !q.empty(); ++step)
for (int sz = q.size(); sz > 0; --sz) {
const auto [i, j, keys] = q.front();
q.pop();
for (const auto& [dx, dy] : dirs) {
const int x = i + dx;
const int y = j + dy;
if (x < 0 || x == m || y < 0 || y == n)
continue;
const char c = grid[x][y];
if (c == '#')
continue;
const int newKeys = 'a' <= c && c <= 'f' ? keys | 1 << c - 'a' : keys;
if (newKeys == kKeys)
return step;
if (seen[x][y][newKeys])
continue;
if ('A' <= c && c <= 'F' && (newKeys >> c - 'A' & 1) == 0)
continue;
q.emplace(x, y, newKeys);
seen[x][y][newKeys] = true;
}
}
return -1;
}
private:
int getKeysCount(const vector<string>& grid) {
int count = 0;
for (const string& s : grid)
count += ranges::count_if(s, [](char c) { return 'a' <= c && c <= 'f'; });
return count;
}
vector<int> getStart(const vector<string>& grid) {
for (int i = 0; i < grid.size(); ++i)
for (int j = 0; j < grid[0].length(); ++j)
if (grid[i][j] == '@')
return {i, j};
throw;
}
};